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Dome Arena: Revenge Logs and End-of-Week Ranking Strategy

A dated source report on Dome Arena Revenge scoring, defense changes and end-of-week timing, with schedule and scoring limitations.

Dated Chinese-server findings; global behavior and English names unverified.

Source: 邪神攻略站, October 11, 2026 at 21:44 as displayed in the saved page (timezone not stated). Original article. Edited for this site on October 12, 2026.

Scope: Dated Chinese-server observations and source-author recommendations, not independently tested here. Overseas-server behavior and official English names remain unverified. English names are provisional; Chinese identifiers are retained for matching.

The mechanism behind the proposal

The October 11 source describes Dome (穹顶) Revenge: a defensive defeat leaves a record from which the player can counterattack. The author proposes using that history when all five currently offered opponents have more combat power and cannot be beaten.

The saved log shows a −30-point defensive defeat, a +150-point Revenge win, and another +200-point win. These are distinct examples, not proof that every match has the same reward. Check the current mode rules and log before relying on the arithmetic.

The author’s end-of-week sequence

  1. On Friday and Saturday, temporarily use a lower-power defense so stronger opponents can defeat it and leave Revenge opportunities.
  2. Continue ordinary 500-point matches on Friday/Saturday when available, according to the source’s scoring shorthand.
  3. On Sunday at 21:50, switch defense back to the strongest lineup.
  4. Use the first five attempts on the highest 500-point options, then choose the highest-scoring opponents you can beat.
  5. When all five choices become unwinnable, use Revenge against beatable opponents in the saved history.

The source’s 21:50 is an original-server schedule; it does not specify a timezone or prove the overseas season has the same settlement time. Confirm the in-game timer, attempt limits, log retention and the final scoring window. A temporary weak defense also exposes you to losses, so its overall benefit depends on actual available counterattacks.

Coordinated variant described in the source

The source also proposes agreeing with a guildmate to unequip gear for an initial loss and exchange late Revenge wins. Its example is 150 earned − 30 lost = 120 net points for the paired loss/win sequence. This assumes those exact rewards apply and the fights remain available; it is an account of the author’s proposal, not a tested guaranteed scoring loop or an action performed by this website.

Who the author says it helps

They primarily suggest it for players near a promotion threshold or top ranking, and say it has little value for most ordinary players. The useful takeaway is to understand the Revenge log and the settlement window. Do not assume historical point amounts or the saved Sunday time apply to your current server.

Build-sheet details and saved evidence

The saved match-history screenshot shows red Revenge buttons after defeats, −30 on those defeats, and wins labeled +150 and +200. It supports the existence of different log outcomes, but does not prove the full weekly schedule, a fixed 500-point reward or a guaranteed net gain for every opponent.

Dome Arena: Revenge Logs and End-of-Week Ranking Strategy: source build sheet or supporting screenshot 1

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